After a certain period of time, both groups unite under Ash's point of view. "Front Mission 2" begins from Ash's point of view, later changing to Lisa's point of view. This feature is further expanded in " Front Mission 3". The Network feature is the newest element in Front Mission 2, which is essentially a pseudo-Internet that allows the player to understand more about the world through various websites. The massive customization involved with wanzer creation has been retained, with even more parts than before. There are town segments where the player can purchase parts at the Shop or fight in the coliseum to gain additional funds. The missions, often throwing 20 or more enemies in tough Geo conditions, only prove this as well.īattles aside, "Front Mission 2" is relatively the same as "Front Mission". The learning curve is quite steep and the game is far from being user-friendly in this aspect. This incredible focus on strategy does have its drawbacks however. Add the other changes to the system and they result in the most strategy-heavy "Front Mission" installment to date. When combining the AP and Honor system, "Front Mission 2" has an impressive amount of layers involved with strategy. Battle skills are only gained through usage of the Honor system as well. Honor is increased by destroying enemies and successfully utilizing the team effect. The same situations apply to enemy forces as to balance the system. Likewise, surrounding enemies made it easier to destroy them, as their AP and stats are lowered. Such a situation results in extra AP amount and charge, as well as boosted stats vital for combat. The Honor system's greatest feature is the team effect, where traveling with allies close by grants advantages over enemy forces. The Honor system, which evaluates how the enemies and allies respect each combatant, adds even more factors that tie-in with the AP system. AP amount is also a factor in successful counters and skill activations, making it more crucial to manage everyone's AP carefully. Having close to full AP while attacking often results in landing hits while lower amounts lead to missed hits. The amount of AP dictates the potency and effectiveness of several factors such as Accuracy and Evasion. The AP system in "Front Mission 2", however, has much more additional factors that give it more layers of strategy. These basic fundamentals of the system are present in future installments. The AP values, amount and charge, increase as pilots gain levels through clearing missions. At the end of a full turn, one Player and Enemy Phase, a certain amount of AP is restored. Actions such as movement and attacking take a certain amount of AP to use. The AP system dictates how much actions can be done with each combatant. The most noticeable changes are the Action Point(AP) and Honor system. Another noticeable change is how all weapons now have ammunition, with the exception being Fight-class weapons. Second, terrain (known as Geo) affects conditions such as Accuracy and the ability to successfully counterattack. First, more weapons now have range as opposed to being limited to merely missile and grenade launchers. Numerous changes are noticeable in "Front Mission 2". This does not mean the game is an exact copy of "Front Mission". This is likely because the game retains the core foundation seen in "Front Mission". "Front Mission 2"'s gameplay has many similarities with "Front Mission". The game was never released outside of Japan due to the presence of situations and vocabulary which would be considered faux pas in North America, according to the series' public relations manager Koichiro Sakamoto. ] This technical flaw was later fixed in the Ultimate Hits version of the game, ] which enables the ability to skip battle sequences. This release in the series was infamous for its long loading times, causing a player to wait over 10 seconds for a battle sequence to begin, something which could happen nearly a hundred times in a battle. It is the second game in the main Front Mission storyline. Nihongo| "Front Mission 2"|フロントミッション セカンド|Furonto Missho Sekando is a tactical role-playing game for the Sony PlayStation developed and published by Square and released in Japan.
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